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This article explores the use of games and simulations in online learning. |
Exploring Games/Simulations
What Are Games/Simulations?
An educational game is a “competitive activity that is creative and enjoyable in its essence, which is bounded by certain rules and requires certain skills” (Akilli, 2007, p. 4). Simulations are much like games but with less structure; “instead of attempting to win the objectives of games, participants in a simulation are executing serious responsibilities with privileges that result in associated consequences” (Gredler, 1996, as cited by Akilli, p. 4).
Why Use Games/Simulations?
Simply put, most games are a fun way to learn. They can make the learning process seem almost invisible and yet produce measurable results. Simulations can also be very engaging, yet they are intended to also be cost-effective, safer means of learning or refining skills and thought processes.
PLEASE READ This written interview with educator Karl Kapp, by Connie Malamed, provides some interesting insights that may be helpful:
Best Ways to Use Games/Simulations?
Conrad and Donaldson (2004) assert that utilizing games and simulations in online courses can enhance “real-life skills” while making learning fun. For this reason, games and simulations are best used when your course and module objectives call for students to exhibit higher-order cognitive skills (analyze, evaluate, and create).
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Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these. Their active, student centered nature means that they are memorable and highly motivating. They enable the exploration of the complex nature of the real world and interdisciplinary, interacting subjects as well as the more basic needs of understanding, doing and skills practice (as cited by Conrad & Donaldson, 2004, p.93).
Planning for Games/Simulations
Conrad and Donaldson (2004) recommend looking for the following characteristics of games or simulations to effectively use them for educational purposes:
Games
Tasks that provide an element of engagement, decision-making, and knowledge acquisition from a new perspective
Activities that challenge and move students to a new level of understanding
An entertaining approach to obtaining information and sharing it with classmates
Simulations
Exploration and replication of complex real-life situations, often through the use of role-playing
A goal of instruction through active involvement
Opportunity for students to apply new approaches to real-life situations, to resolve challenges or situations
Opportunity for students to explore new ideas and share their views in a safe environment and without repercussions, to develop critical thinking and problem-solving skills
Designing Activities Using Games/Simulations
Students will need clear directions and guidance as well as the opportunity for reflection. In some cases, you may need to provide a list of items needed for computer setup, such as Flash.
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Games and Simulations in Online Learning
- An eBook edited by Gibson, Aldrich, and Prensky, with essays on a variety of subjects related to the topic
Learning with Computer Games and Simulations
- A Research in Brief article from the CITEd (Center for Implementing Technology in Education) Research Center that provides an overview of research implications and a guide for choosing games and simulations
Creating Activities Using Games/Simulations
Check with your textbook publisher to see if games are available to accompany your text or conduct an Internet search using terms such as “games simulations nursing” to find games that you might use in your course.
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Akilli, G. K. (2007). Games and simulations: A new approach in education? In D. Gibson, C. Aldrich, & M. Prensky (Eds.), Games and Simulations in Online Learning, (pp. 1-20). Retrieved from http://boisestate.worldcat.org/oclc/74849281
CITEd Research Center. (n.d.) Learning with computer games and simulations. Retrieved by http://www.cited.org/index.aspx?page_id=143
Conrad, R. M., & Donaldson, J. A. (2004). Engaging the online learner: Activities and resources for creative instruction. San Francisco: Jossey-Bass.
Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning. Hershey, PA: Information Science Publishing. Retrieved from http://boisestate.worldcat.org/oclc/74849281
Malamed, C. (2009). Games and simulations. Retrieved from http://theelearningcoach.com/elearning_design/games-and-simulations/
World Bank Institute. (2013). Evoke. Retrieved from http://www.urgentevoke.com/
Examples of Games/Simulations
Example 1
French 111 Course at Boise State University
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Battle Royale Instructions
Example 2
101 Medical Terminology course at Boise State University
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